Teaching activities

The teaching activities are divided into the categories Concepts, Methods and Practices, with the overarching learning objective:​
– To develop student’s knowledge and skills to think, perform, and act as technology designers with sensitivity to more-than-human perspectives.

Creating an awareness of our roots in human-centered design, and why we would want to enter the realm of more-than-human design.

Deeply investigating the entangled web of all humans and more-than-humans in the design space.

  • More-than-human stakeholder mapping
  • More-than-human persona
  • Attuning-with more than humans
    Storytelling about interdependencies
  • Experiencing Ecosystems and Entanglement
  • Ecological Probes for experiencing nature
  • Noticing and mapping more-than-human entanglements

Inviting in and listening to all humans and more-than-humans of special relevance to the design process.

  • Designing with and for cohabitation
  • Social practice theory as a more-than-human design perspective
  • Provocations and more-than-human perspectives in design
  • Envisioning future scenarios with more-than-human actors
  • Redesigning from a more-than-human perspective
  • Backcasting

Applying the knowledge from the assemblage and the constituency to the design process and practice.

  • More-than-human design process
  • Pitching more-than-human perspectives in design
  • Constructing design requirements based on more-than-human values and needs

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