The teaching activities are divided into the categories Concepts, Methods and Practices, with the overarching learning objective:
– To develop student’s knowledge and skills to think, perform, and act as technology designers with sensitivity to more-than-human perspectives.
Introduction (Knowing)
Creating an awareness of our roots in human-centered design, and why we would want to enter the realm of more-than-human design.
- Introduction to more-than-human perspectives in technology design
- Introduction to a more-than-human theoretical framework
- Unmaking Human-Centered Design
Assemblage (Noticing)
Deeply investigating the entangled web of all humans and more-than-humans in the design space.
- More-than-human stakeholder mapping
- More-than-human persona
- Attuning-with more than humans
Storytelling about interdependencies - Experiencing Ecosystems and Entanglement
- Ecological Probes for experiencing nature
- Noticing and mapping more-than-human entanglements
Constituency (Collaborating)
Inviting in and listening to all humans and more-than-humans of special relevance to the design process.
- Designing with and for cohabitation
- Social practice theory as a more-than-human design perspective
- Provocations and more-than-human perspectives in design
- Envisioning future scenarios with more-than-human actors
- Redesigning from a more-than-human perspective
- Backcasting
Application (Operationalising)
Applying the knowledge from the assemblage and the constituency to the design process and practice.
- More-than-human design process
- Pitching more-than-human perspectives in design
- Constructing design requirements based on more-than-human values and needs