Teaching activities

The teaching activities focus the initial phases of a more-than-human design process. The overarching learning objective is to develop students’ knowledge and skills to think, perform, and act as technology designers with sensitivity to more-than-human perspectives.​

Instructions for using the teaching activities:

Each teaching activity includes a background and motivation, clearly defined learning outcomes, practical teaching guidance, and suggested questions for assessment. The activities are presented in a generative format, allowing educators to adapt and personalise them to suit their specific contexts. As noted, some activities can be combined and delivered as a sequence across multiple lectures or workshops. We encourage you to explore these possibilities and make the activities your own. Best of luck with your teaching!

Scroll to Top