Summary
In this teaching activity, students learn how to identify, create, and employ more-than-human personas in technology design. More-than-human personas can help ensuring that the needs of both human and non-human actors are considered when making design decisions, and when designers do not have direct access to the stakeholders.
Motivation
To adopt more-than-human perspectives into technology design, the non-human personas can be used in situations where human and nonhuman stakeholders are equally considered as ‘users’. Taking a more-than-human approach, ensuring that the needs of non-human stakeholders are considered when making design decisions can also highlight areas for innovation.
This teaching activity is good to apply after Experiencing Ecosystems and Entanglement, More-than-human stakeholder mapping or similar stakeholder identification and data collection.
Learning outcomes
After the teaching activity students should be able to:
- Identify more-than-human primary and secondary actors in various contexts and situations.
 - Create more-than-human personas based on primary and secondary data.
 - Employ more-than-human personas in technology design.
 
Teacher guidance
Preparations
More-than-human actors should have been identified and data about them should have been collected. 
Step 1: Lecture, Group size: All, Time: 40 min
The teacher introduces students to relevant factors for identifying more-than-human actors and creating more-than-human personas.
Step 2: Group work, Group size: 4, Time: 60 min
Students in groups practice analysis of primary and secondary data and create more-than-human personas.
Step: Share with another group, Group size: 8, Time: 20 min
The students share their practice outputs with peers and gain access to peers’ outputs as a model for their practice. 
Step 4: Share in class, Group size: All, Time: 30 min
The teacher chairs a class discussion, asking for reflections on experiences, and consolidating the lessons learned.
Questions for assessment
- Give an example of how the more-than-human persona can be used in technology design.
 - How does this more-than-human persona complement the perspectives of other actors?
 - What other more-than-human actors did you identify beyond those that the persona represents?
 
Recommended readings
Tomitsch, Martin; Fredericks, Joel; Vo, Dan; Frawley, Jessica; & Foth, Marcus (2021). Non-human Personas. Including Nature in the Participatory Design of Smart Cities. Interaction Design and Architecture(s). 102-130. 10.55612/s-5002-050-006.
Category

Assemblage
Duration
3 hours
Materials
Credits
This teaching activity is inspired by Tomitsch, Martin; Fredericks, Joel; Vo, Dan; Frawley, Jessica; & Foth, Marcus (2021). Non-human Personas. Including Nature in the Participatory Design of Smart Cities. Interaction Design and Architecture(s). 102-130. 10.55612/s-5002-050-006.
